As designers, suspending disbelief plays a key role in the magic of creating and evaluating desirable experiences for the future. Today, the most challenging interaction design is not necessarily limited to existing platforms, (i.e. anything that fits on a Sketch artboard). The challenges we often face are exemplified by the ubiquitous computing and individual experiences emerging in the car, the home, or augmented into the world around you.
As the challenges for interaction design break free of the screen (i.e. autonomous cars, IoT) how do we immerse users (and ourselves) into our designs? How do these strategies become a natural part of our process? How do you create new design patterns and experiences where no best practices exist?
Emerging techniques in AR/VR present new opportunities to prototype and evaluate future experiences in a way where we are building to inform the design, rather than prototyping to validate a solution. In this talk we propose several methods for these technologies to empower the suspension of disbelief to better design for these emerging realities. We will follow case studies from Artefact projects and reveal how we use existing and Artefact-developed tools to rapidly prototype these emerging solutions.
125 W. 18th Street, New York, NY 10011